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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-03-2012, 12:09 PM
Originally Posted by Traven158 View Post

I've heard good things about that build, and it was highly recommended when I, too, had asked about Assault Cruiser builds.

Now, I just need to figure out if the Fleet Escort or the Assault Cruiser is better at getting in close while dealing out tons of damage.
Wow, I have to say, that assault cruiser build sounds nice. I'll get to work on it! Thanks for the link.

Originally Posted by superchum View Post
3 phaser beam arrays fore, 1 quantum torpedo fore.
3 phaser beam arrays aft, 1 quantum torpedo aft.

That way you don't have to worry about turning. Your fore and aft facings can launch a torp once shields are down. And your broadside is strong and powerful. Turning becomes a non-issue with that weapons setup. You fly at your own pace. It's simple, elegant and easy.

No messing around with dual beam banks or cannons or turrets. Just 6 beam arrays and 2 torpedoes.

@carmenara: The Nebula only has 6 weapon slots total. And it turns slow. If you want to fly a science ship fly the Intrepid retrofit. It works better than the Nebula at doing what that type of ship is designed to do.
That's actually not a bad idea. I'll be able to fly casually while shooting, and if they wander right in front/behind me, I can launch a volley, since my phasers will have brought their shields down by then.

But I was wondering, what would be the best ship weapons to attach? I'm not sure if Phasers are the right path.

*ignored off-topic posts*