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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-04-2012, 05:13 AM
Quote:
Originally Posted by dalolorn
And how is the critical chance (or severity, for that matter) calculated? The post mentions those quite a bit, but doesn't apply them in real life (or real game in this case )!
You mean the base values? The most basic ones are listed on the ship overview thingy.
The weapon specific one is not visible anywhere. I believe BorticusCryptic posted the numbers the skills contribute somewhere.

Quote:
Originally Posted by BorticusCryptic
I just finished running a series of internal tests on both Specialization skills and confirmed that they are fully-functional.

The fact that you are not seeing a display difference on the Status page for your ship stats, is because these skills do not modify your ship's critical hit stats. Instead, they modify your equipped weapons' critical hit stats.

Getting these stats displayed correctly is on our list of UI elements to get fixed, but will not happen over the short term.

As it stands right now, since this information is not readily available to all players as it should be, I'll happily relay the information that you should be able to see as related to these skills.

Both Energy Weapon Specialization and Projectile Weapon Specialization scale the same, as follows:
Rank 1 ...... +18 ...... + .36% Critical Hit Chance ...... + 4.54% Critical Severity
Rank 2 ...... +36 ...... + .73% Critical Hit Chance ...... + 9.09% Critical Severity
Rank 3 ...... +54 ...... + 1.0% Critical Hit Chance ...... + 13.64% Critical Severity
Rank 4 ...... +64 ...... + 1.3% Critical Hit Chance ...... + 16.16% Critical Severity
Rank 5 ...... +74 ...... + 1.5% Critical Hit Chance ...... + 18.69% Critical Severity
Rank 6 ...... +84 ...... + 1.7% Critical Hit Chance ...... + 21.22% Critical Severity
Rank 7 ...... +89 ...... + 1.8% Critical Hit Chance ...... + 22.48% Critical Severity
Rank 8 ...... +94 ...... + 1.9% Critical Hit Chance ...... + 23.74% Critical Severity
Rank 9 ...... +99 ...... + 2.0% Critical Hit Chance ...... + 25.01% Critical Severity
Feel free to spread this information around. The more folks that understand the way our systems work, the better they can play, and the better their feedback can be on the way things work.
So, you take the skill value bonuses, the base bonus and then add the weapon modifiers to get the final values before accuracy.
And for the accuracy "overflow", you follow the link in BigRedJedi's post and check the excel table.