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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-05-2012, 09:19 AM
Wow, where to start.

Intrepid Refit is a T4 vessel and needs to be replaced. The Intrepid Retrofit is totally cr4p and you want to stay well away from it. Either use the DSSV or the Nebula.

While CC is good, unless you can also kill the targets in this CC, it is a pointless excesise as you will need another player with you to do the killing, unfortunatly this basically means you will fail the optionals as their will not be enough DPS to down the other targets before the 15minute mark is up.

With this in mind, the only science ship that can preform this role is the Nebula, I will for the remaining of this post assume that you are going to put your hand in your pocket and buy this ship.

Weapons:
Dual Beam Antiproton Bank MK XII [Acc] [CrtD] [Borg]
Dual Beam Antiproton Bank MK XII [Acc] [CrtD] [Borg]
Quantum Torpedo Launcher MK XII [Acc] [CrtD] [Borg]

Antiproton Turret MK XII [Acc] [CrtD] [Borg]
Antiproton Turret MK XII [Acc] [CrtD] [Borg]
Antiproton Turret MK XII [Acc] [CrtD] [Borg]

Equipment:
Borg Deflectors Array or MACO Deflector Array
Omega Impulse Engines or Borg Inpulse Engines
Omega Shield Array or MACO Shield Array

Devices:
Subspace Field Modulator
Large Aux battery
Large Shield Battery

Consoles:
Neutronium Alloy MK XI (Rare)
EPS Flow REgulator MK XI (Rare)
Assimilated Module

Shield +18% Capacity (can't remember name)
Shield +13% Regen (can't remember name)
Graviton Particle Generator MK XI (Rare)
Graviton Particle Generator MK XI (Rare)

Antiproton Mag Regulator MK XI (Rare)
Antiproton Mag Regulator MK XI (Rare)

Bridge Officers:
Lt. Uni (Eng). - EPtS1 / RSP1
Lt. Cmd. Eng. - EPtS1 / ET2 / ES2 or A2SiF2 or EWP1
Lt. Tac. - TT1 / BFaW2
Ens. Sci. - TSS1
Cmd. Sci. - HE1 / ST2 / CPB2 / GW3

Dury Officers:
Gravametric Scientist Purple
Development Lab Scientist Purple
Development Lab Scientist Purple
Conn Officer - Evasive Maneuvers Purple
Conn Officer - Evasive Maneuvers Purple

Skill Build:
http://www.stoacademy.com/tools/skil...d=OldmanJohn_0
Ground points are what ever you want really, just make sure not to spend over 66K in ground.

You could if you wished, take EPtW1 and EPtS2, this would allow you to be very tanky and keep close to if not on 125 power to both weapons and shields (only Sci vessel in game that can do this).

Graviton Generators improve the Damage on EWP as well, even though the tooltip doesnt say it does