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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-07-2012, 05:42 AM
Nope, sorry, that is not lag (lag as in communications lag between the client and the server).

If a 3D portrait is not rendering "instantly" that has nothing to do with the server, as that portrait is purely loaded from HD at that point (if not already and likely fully cached in memory as my BO).

And if lag were so bad, it would be noticeable outside of specific situations like combat or the afore mentioned portrait.

Outside of these specific situations, everything is smooth as always, like it always used to be including those situations too...

No rubberbanding or the like going on for me, nor any split second freezes except in effect rich combat situations.