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Lt. Commander
Join Date: Dec 2007
Posts: 120
Department Roster Propsal (for Heretic):

for the record:
those are all just ideas/examples, if this would really happen it would be the DEV's Job to work out the Details, so please no hair splitting about any of the details, thx, i just want to pitch a general idea here.

The Active Roster with the ground / space powers got me thinking!
Why not make a Roster (or 3?) that helps INSIDE the DOff System, instead of outside of it?

my first idea was a Sickbay Roster, because i keep seeing this Sickbay assignment,
and i keep thinking: how cool would it be if i could Slot a Doctor in my Sickbay that influences the outcomes of that Sickbay Assignment?

Sickbay Roster:
5 Slots:

1 Doctor
2 Nurses / Medics
1 Counselor

On Fail or Disaster, Duty Officers go to Sickbay.

Step 1: give that Sickbay Assignment a chance to FAIL, so that Green, Blue and Purple DOffs CAN die.
(at some point we need a way for Purple DOffs to get out of the system or everyone will have a full set of Purples with no chance to loose them).

Step 2: also White DOffs have to go to sickbay isntead of instant death. (possibly depending on assignment).

What does it DO?

The Quality of the slotted DOffs inside youe Sickbay Roster has 2 results:

#1 it decreases time spend in Sickbay for your DOffs (i leave the details how the math works to Heretic ^^ ),
#2 it decrease the chance of DOff-Death to (almost) none, depending on Quality of the slotted Doctors, and the Patients.

Basically this introduces a way out of the System for high quality DOffs (in the end it would be super rare to loose a purple DOff, and it should hurt like the death of Tasha Yar or Jadzia Dax) and adds a bit more micro management INSIDE the DOff System by reducing Sickbay Time.


if we have a Sickbay Roster, thats cool, but if SCI Players have to slot some good DOffs in there (which makes it harder to decide if you want them in your Active Roster or in your Sickbay)
...what about Engineers and Tactical Characters?

Engine Room / Operations Roster:
5 Slots:

1 Warp Core Engineer / Warp Theorist / Matter Antimatter Specialist
1 Technician / Systems Engineer / Maintenance Engineer
1 Tractor Beam Officer / Sensors Officer
1 Hazard Systems Officer / Diagnostic Engineer / Fabrication Engineer
1 Damage Control Engineer (EMH)

Security Roster:
5 Slots:

1 Security Officer / Assault Squad Officer
1 Armory Officer
1 Projectile Weapons Officer / Energy Weapons Officer / Shield Disribution Officer
1 Explosives Expert
1 Assault Squad Officer-EMH

i don't have any awesome idea what to do with them, because there is nothing like a Sickbay Assignment for TAC/ENG

BUT i have a general idea that can be applied to all 3 of them.
% increase of the numerics recieved through the DOff System in the particular assignment types.
that includes Dilithium, CXP, XP, BOff XP, EC...
maybe a higher recieved numbers of comodities / anomalies?

Sickbay -> increases Medical rewards
Engine Room Roster -> Engineering rewards
Security Roster -> Military rewards

think of it as an CXP boost that requires you to slot the best DOffs you have, of course you can't send those DOffs on assignments while they are slotted so it's a give and take and requires you to get MORE good DOffs to get the best results out of it.

they could all increase the numerics or duration of the 1hr Space / Ground BUffs from the Personal Tab assignments (with the green text).

Later there could be new assignments that require you to have a certain overall Quality of DOffs slotted in one roster or all of them to start / see certain Assignments.

once you get started with this idea there is major feature creep....
i better stop now before the text gets any longer

so there is my idea, do with it what you want