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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-09-2012, 06:43 PM
Quote:
Originally Posted by dribyelruh View Post
RSP changes don't make sense. Why buff the regen on ranks 2 and 3 when even rank 1 will fully heal shields in a fraction of a second of focus fire? The only way to differentiate based on regen rate is to have the current rate as the base for RSP 3, and lowering the rate on 1 and 2.

RSP also didn't need such a giant duration buff. Tying it to a skill that 99% of the player-base has 9 points into is nonsensical, and the kind of duration you can get from loading up a ship with field emitters (and if you don't have a science ship, this is the only console that makes sense to slot) is beyond ridiculous.

Really, really, poorly thought out, Cryptic.

That being said, levels 2 and 3 did need a bit of a buff. While RSP 1 was well worth the lt slot that it costs, ranks 2 and 3 just didn't compete against high level heals. The downside to buffing levels 2 and 3 though is that it encourages puggers to be more greedy and self centered as opposed to team oriented. While it would be more balanced for high level PvP, it would only make the skill gap between pug and PvP vets greater.
these changes indicate whoever made them has no idea how this power works in practice. this is why the devs need to actually listen to us, or que up them selfs FOR ONCE. you arent qualified to make changes like this if you don't even know how the abilities work in practice.


or maybe it was made because pve'ers felt that the npc's with their 2 energy weapon each didn't' refill shields fast enough. if that's the case, 2 palms on my face is not enough, i'll need to borrow more.