The STF Escort Build Thread
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Join Date: Dec 2007
04-11-2012, 01:18 PM
Originally Posted by
Well, I don't actually own any purple Conn DOFFs that buff tac team.
I think common reduces rech by 2s and green by 4s.
If Purple reduces rech by 8s then you could theoretically run only 1 copy of TT with 2 of these DOFFs and it would function as if you had 2 copies of TT.
I can't really confirm if it works that way or not.
It works (have 2 blues and 1 green at the moment, saving for 2 purple) and your comment brought me to a little modified defiant version.
standard setup with dhcs, quantum launcher, turrets, 2x scatter volley, 2x torp spread and 2 attack patterns (prefer 2x beta for stf) but only 1 tac team thx to the duty offis and use the free slot for beam overload and change one dhc with a dual beam. Works especially well with a tac thx to tactical initiative.
This setup shifts the damage a little more to single target but leaves enough ae damage to handle probes, bops...easily. Also beam overload has a different timer than the other skills so you can have some really nice burst damage and get through shields before the torpedos hit. And I really like the optical effect from dual beams and beam overload
Best run so far with this setup was a KASE with 8385 dps though normally it's somewhere between 6k and 8k damage.
I also tried setups with rapid fire and high yield because lot of people suggested it in the channels but it's only very situational useful. A KASE run where you aren't on drones duty could be improved that way. As soon as there is more than 1 enemy I prefer my setup. Also helps with plasma torpeds, scimitar drones, carrier...
For the other escorts the duty offis allow you to get 2 skills of everything else since you only need 1 tac team.
MVAM or standard Prometheus with Gravity Well (only MVAM) or Polarize Hull have their advantages but I just love the defiant.