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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-13-2012, 04:19 PM
Quote:
Originally Posted by deathray38
1. Difference is still negligible. Critical hit /severity bonuses from consoles/abilities/skills work with tetryon too, only difference is this 20% severity bonus. And it is not worth changing entire starship build, since I already have mk XII Tetryons and proper consoles.
Critical Hit, Severity, and multipliers do NOT boost tetryon's shield drain effect, only its base damage. This amounts to a DPS loss when compared to weapons like AP whose +20% Crit Severity bonus is directly increased.

Quote:
Originally Posted by deathray38
2. Tetryon effects are useless once shields are down... right. But 95% of time in PvP I am fighting against shielded opponents, and once my opponent lose his shield, he is dead anyway - so main goal is taking his shield down as fast as possible. Therefore Tetryon effect is useful (but still negligible).
I'll probably agree here, but only because I drop high yield quantums through open shields when possible.

Quote:
Originally Posted by deathray38
3. Tetryon effect is not boosted by damage multipliers, but is boosted by flow capacitors level. I have very high flow capacitors level. On the other hand Antiprotons give 0.2% dps increase per each 1% of critical hit chance. Both bonuses are negligible, even if Antiprotons are slightly better, difference is not worth changing weapons.
Tetryon Shield Drain is also diminished by Power Insulators, and based on the last set of patch notes, power insulators seems to have gotten a boost.

Quote:
Originally Posted by deathray38
4. My tetryon glider after last nerf do -48 shield drain.

If you want, I'll be happy to test my AP ship vs. your tetryon ship. This way we can compile hard numbers to test each weapon type's effectiveness. I'm also running Mk XII AP weapons on my ship, so it should be a reasonable test.