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Join Date: Dec 2007
Posts: 148
# 65
04-18-2012, 04:44 AM
Quote:
Originally Posted by Faelandaea View Post
I hope they don’t make them as common as they did the rare tech. There needs to be a compromise that rewards those who stuck with the program and grinded for their gear, balanced with keeping it rare as it should be. I have 4 more characters and their bridge officers to get their Mk XII gear, and I think it WOULD be nice to have an increased drop rate - just not AS much as they did with the rare tech.
Grinding doesn't prove anything except that you have a large amount of free time to invest into a repeated activity.

Having MK XII gear doesn't even prove that you've been grinding the missions! How many of us have been running these non-stop with no tech in sight to have someone new to elites grab a prototech in their first week?

It proves absolutely nothing, except that the RNG rolled one way or another.



If attaining this gear was achievable through special objectives or was in any way indicative of skill you might be onto something.





Quote:
Originally Posted by FB2140 View Post
Promoting sustenance, teamwork, smart defensive/evasive play, and giving cruisers and science vessels some more purpose for once, as opposed to a favoring group of glass-cannon kamikaze escorts respawning non-stop with no repercussion, is a bad thing? Phew.
Will they actually build to fill those roles?

Outside of some people I tend to group with regularly, getting any kind of support from either of those two ship classes or finding a Cruiser Capt that actually took threat control is exceedingly rare.