TRIBBLE Maintenance and Release Notes - April 16, 2012
View Single Post
Join Date: Dec 2007
04-18-2012, 04:12 PM
I predict problems from this.
Originally Posted by
We will be bringing the Tribble server down for maintenance to apply a new update.
All STFs now feature a respawn timer that gets progressively longer every time a player dies and respawns, up to a max respawn time of 2 minutes.
The time stack will clear after 3 minutes of play without a death.
Mission completion loot bags on Space STFs will now spawn at the player’s position on the map, instead of central location on the map.
You can not have both of these implemented. Frequently at the end of STFs, players will be playing more risky as the weaken the boss such that they are often close enough to get blown up by the explosion. More than likely, people have been dieing very frequently towards the end as well. So after dieing and completing the mission, they could end up waiting for two minutes, and as soon as they come back they will have seconds to get their loot drop... except with it being where they were when they died rather than at a central point, they could end up running out of time looking for it.