Release Notes: April 19, 2012
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Join Date: Dec 2007
04-18-2012, 04:55 PM
Updates to support craft/fighter behavior:
Birds of Prey from Vo'quv carriers should tend to circle about until they are facing opponents while cloaked.
This way they can make attack runs with their forward cannons.
Combat support craft have better detection of when there are no enemies left and will return to their owner immediately.
This will help to keep separated saucers, fighters, and other support craft from hanging around next to warp core breaches at the end of a battle.
Resolved an issue that was impacting the ability of To'duj fighters to receive carrier commands.
Scorpion fighters will now accept carrier commands, and will join formation flying with other fighters from a carrier.
Space pets of all kinds should have much less trouble with falling behind the player, and even if left behind, should catch up now instead of falling further behind.
Prometheus MVAM components will now follow in formation.
Resolved an issue with formation spacing when companion small craft were very close.
Birds-of-Prey carried in launch bays should be more likely to use their dual cannons now.
Fast pets with slow owners, for example Birds-of-Prey with a Vo'quv, are no longer capped to a low speed after going into Follow mode.
This means they’ll no longer continue to be slow even when switched to Attack mode.
Slightly reduced damage output of all classes of STF Borg.
Cubes and Tactical Cubes saw a slightly greater reduction, percentage-wise.
Slightly reduced the damage output of all Dreadnought-class ships, game-wide.
The Tellarite ground trait, Pig Headed, has been updated to reflect its description and now works on the ground only.
Updated Target Subsystems: Shields, all ranks
Updated magnitude of Shield Drain and Shield Energy Drain on Dual Beam arrays to match Single Beam arrays in functionality.
Rank 3 of these powers no longer causes them to heal shields instead of damaging them.
Added an HP buff to Horta combat pets to compensate for the fact that they do not have shields.
The tooltip for Cardiopulmonary Respiration should now clearly indicate that the revived target comes back with 25% Health.
The Ketracel timer UI no longer stops counting down after a certain amount of time.
The actual timer always worked properly, but the UI will no longer fail to update with the correct time.
Reverse Shield Polarity Damage Trigger tooltip no longer reports an incorrect magnitude.
Viral Matrix has had its duration improved.
A small amount of this increase in duration is on the base duration, but most of it is from application of the associated skill.
Corrected spelling of hangar item "Tachyon Drone".
Team portraits should now correctly always appear in space.
Updated the exchange:
Resolved several issues with looking at Duty Officer details.
The Energy Credits price input will now display the value with separators.
Added a Queue button to the calendar if the event has a linked queue.
Private Queue owners can now kick members in large group queues
Duty Officer completed assignment outcomes should no longer be drawn outside of the row.
Updated the calendar UI so it now scales properly when the window is resized.
When loading a previously saved ship costume from the ship tailor, the changes made no longer revert back to the default costume.
The Cancel button once again correctly closes the window to which it belongs.