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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-18-2012, 07:35 PM
Quote:
Originally Posted by notaredshirt79
I've seen different threads and posts about the "best" or "perfect" Dreadnought build. I can't seem to find my build. I've tried numerous combos, taken loads of advice, and spent god knows how much EC and Dilith on stuff that now sits collecting dust in my Bank. Here is what I currently have on my Dreadnought:

Fore Weapons:
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [CrtH][Dmg]x2 Very Rare
Breen Transphasic Cluster Torpedo Rare
Rapid Reload Transphasic Torpedo Launcher Mk XI Very Rare
Replace the Torps and Phasers with Single Cannons, and 1 DBB phaser type

Aft Weapons:
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Antiproton Beam Array Mk XI [Acc][CrtH][Borg] Very Rare
Rapid Reload Transphasic Torpedo Launcher Mk XI Very Rare
Replace with Phaser Turrets, maybe a beam array too
I have the Aegis Engine/Shield/Deflector Set
Suggest Switching the deflector to Borg ASAP, maybe the Engines too, but the defense bonus from the Aegis is cool

For Devices I have Weapons Battery/ Shields Battery/ Aux Battery/ Engine Battery

Engineering Console:
Universal Cloaking Device
Ablative Hull Armor Mk XI Rare
Field Emitter Mk XII Rare
RCS Accelerator Mk XI Rare

Replace the last two with more armor, and the Borg Console, ditch the Cloaking Device if you're doing STF runs for another armor piece

Science Console:
Shield Emitter Mk XII Uncommon
Emiiter Array Mk XI Rare

Switch both the 16% total bonus one, forget which it is named

Tactical Console:
Antiproton Mag Regulator Mk XI Rare
Antiproton Mag Regulator Mk XI Rare
Antimatter Spread

Make all 3 phaser + consoles, or if you wanna stay AP, get another Mag Reg. I suggest switching to Phaser though since it'll benefit the Lance as well
For Boff I have

Tactical 1: Tactical Team I/ Beam Array: Fire at Will II
Suggest Beam Overload 1/Tac Team and Cannon Rapid Fire/Cannon Scatter Volley
Tactical 2: Torpedo: Spread I
Suggest switching to Beam Overload 1/Tac Team
Engineering 1: Engineering Team I/ Reverse Shield Polarity I/ Emergency Power to Shields III/ Aceton Beam II
Suggest swtiching to Emergency Power to Weapons 1/Reverse Shield Polarity/Emergency Power to Shields II/Eject Warp Plasma III

Enginerring 2: Emergency Power to Shields I/ Extend Shields I/ Aux Power to the Structual Integrity Field II
Suggest Emergency Power to Weapons I/ Aux to Struc I/ Emergency Power to Shields III

Science: Science Team I/ Jam Targeting Sensors II
Suggest switching to Hazard Emitters I/ Polarize Hull or Transfer Shield Strength

I'm asking for help because I go into battle and my weapons and shields suck. My shields drop faster then a drunk skanks panties at a frat party. Seriously though. My shields melt away and I have to respawn 1-2 times, even in easy fights. It's embarrasing. And like I've said, I've tried all kinds of different combinations, I've looked at the forum threads, and I even got advice from a nice Klingon. :-) So I decided to post something in hopes that someone could help me in making my Dreadnought the kick-*** ship that it ought to be.

Thank You!
A.Vidro
This is mostly an impromptu take on Dragons build, the thing should really be stickied.
http://forums.startrekonline.com/sho...d.php?t=251422