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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-23-2012, 11:34 AM
Quote:
Originally Posted by kazapsky
Any claim the oneshots are being/have been removed is a lie until conclusively proven otherwise.

And frankly, it doesn't matter what the excuse is for having it, AI units with one-hit-kills are bad game design. Period.
In general, one hit kills are lazy game design to make "boss" characters more dangerous than their other companions, and heighten the stakes and priority in killing them.

However, the way the one-shot torpedo is implemented in STO is bad game design because A) it's invisible and B) it's untargetable.

If Cryptic wants to give the Cubes on STF Elite a one hit kill torpedo, that's fine. But, it should be slow and targetable, so I can spray it with antiproton bolts from my turrets and DHCs.