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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-24-2012, 08:58 PM
Quote:
Originally Posted by USS_Ultimatum
No, I don't "think" my hull resists are that high.

I know they are that high and more importantly the game thinks & knows they are that high, that's how you get the values listed in my thread title.
We're getting sidetracked. I was listing it as one of a dozen possible factors that the game could be using incorrectly. The point was that I don't think it's as simple as "weapon damage = X". Other values are being used incorrectly. Maybe someone declared a variable as an unsigned int and a value went to -200, which then gets interpretted as +169k since it's unsigned and doesn't recognize the negative bit.

Again... just an example of the sort of thing that COULD be happening, lets not pick it apart either. Maybe your defense value is getting set to an outrageously low number in the middle of the calculation. etc. Just things that could be happening.



The devs need to do actual debugging of all of the variables and calculations when the really big hits happen to nail it down rather than "reduce damage slightly" and hope it goes away.