Thread: Death Clock
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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-25-2012, 09:19 AM
I guess my real question is, is it really that difficult to either find a more appropriate system, or alter your story/description to be consistent with the game universe? (Or, heck, do what I've seen some authors do and have the target redirect the player to a "nearby" system not actually on the map.)

Like I said, stuff like that (and the blocky baseplates, etc etc) makes me feel like the author just didn't give a ****. And when I get that feeling, it makes it harder for me to.