Advice on Weapons for B'Rel Retrofit
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Join Date: Dec 2007
04-27-2012, 12:07 AM
Originally Posted by
2 quantum torpedos, 1 bioneural, one transphasic cluster, and two quantum mine launchers with quantum consoles in the tactical slots.
Wouldn't it be better to be using at least one Hargh'peng torpedo in place of one of the Quantum Torpedo's? Also, why are you using Quantum Consoles instead of Torpedo Consoles, if you don't mind my asking? I mean I know that you have 4 quantum projectile launchers, but wouldn't the Torpedo Consoles help improve the damage of your transphasics and bioneural weaponry as well as that of your quantum weaponry? I mean I know it may not be worth as much of a damage boost to the quantums, but every little bit helps right? Or am I just missing something?