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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53 Good for you.
04-30-2012, 09:04 AM
Quote:
Originally Posted by Pendra80 View Post
I guess you won. You are right, I'm wrong. It is your story for your fleet.

Believe it or not, I actually know Danielle Steele. I watched parts of one of her movie because it featured Bobby Ewing and Cpt Janeway and because my ex GF wanted me to watch it. I don't remember the name of the story but the whole thing made less sense than a Michael Bay flick. While I have all of her books downloaded I never actually dared to read them.
For books, I prefer Dürrenmatt, Camus or Szepes. For television stories J Michael Straczynski and Harlan Ellison. And for both Tom Clancy and few Stephen King (I really dig The Green Mile).
Do you mean Patrick Duffy and Kate Mulgrew?

Danielle Steele makes sense if you are into the genre or style of reading. However, my point of referencing her is that even on TV when they show her movies which are adapted for TV, they tend to tone the story down. But the books are far more explicit, but they are not grotesque.

I love Patricia Cornwall's the most. She really is able to capture emotion in her writing, which is difficult to do. But she is good at setting up the psychological elements that is needed to bring the reader or audience to a catharsis moment.

We are trying to capture that in our stories with the pacing and style we are writing in. Also, we are trying to have strong characters in our story so if the reader walks away from the story knowing or remembering who are characters were that means we were successful in that element of our writing.

A good example of this is the HL6 Mk I unit... if you notice the people who claim they did not like our story or the method we used to present sort of made claims that the story was difficult but then they turned around and made comments about the TL6 Mk1. Whether they liked the scene with the TL6 Mk 1 is not important, but we know as psychologist that they had a strong enough emotional connection with that scene they had to write about it on the forum.

See, this behavior supports the idea that these folks are not even cognizant of the fact they have a strong emotional connection with a character who only had a small scene so far in the show.

This is also true with the G'hea the HL6 Mk 1. It is not important if people understand her or like her, but they had an emotional connection with her. This happens because the player has an imaginary idea of what a vulcan home must be like, so when they are confronted with the physical reality of the vulcan home that is incongruent with their ideas, they have an emotional reaction and send us a comment that we are evil people.

The human brain does not remember things in the long term unless the person had some deep emotional connection with the memory when they encoded the memory.

In this mosaic, we as a reader and audience get to experience this Vulcan family at home and see how they are off duty. Which except for T'Pol, we as fans have never really seen a Vulcan home.

However, we used T'Pol's home as a starting point in our story.

I actually do have a good deal of knowledge and understanding in the Field of Logic. On TV when they portray Mr. Spock, they actually do not do good job in portraying what Logic is and how one goes about using Logic.

So we added into the culture in our show. So we use Aristotelian logic as our starting point and contrast that with Boolean logic. Boolean logic is the method of logic people attempt to portray in Star Trek.

But there is a flaw in that. Boolean logic uses most of Aristotelian logic accept for Rule 5, which requires the idea or thing you are discussing must exist in the universe.

In Boolean logic they removed this rule because the people prescribing the ideals of Logic didn't believe in the existence aspect of Aristotle's rules.

Which essentially removes much of the pagan or religious aspects out of the system of Logic. This is why people have a hard time connecting with Boolean logic.

We felt that in our show we wanted to show that Vulcan's were not carbon copies of each other. And we wanted to show that Logic was not this monolithic slab. Each Vulcan prescribes to a different ideal of logic which is individualized.

In this show you are seeing a young Vulcan who is only 42 years old. Now, 42 is middle-age for humans but it is really young for Vulcans. Vulcans live on the average 270 years. Middle age for a Vulcan is around 140 years old.

We want to show that Vulcan's have slower metabolism because of the climate of the planet Vulcan. Their slower metabolism is the heart of what makes a Vulcan work.

Also, the atmosphere is thinner on Vulcan and the gravity is higher than it is on earth.

It is essential to the story that the main character be Vulcan and female. When you remove that aspect of the story, it makes the entire story a completely different experience.

Our heroine here is coming of age as a Vulcan when she is feeling the pull of the Vulcan heart. It is a critical period for her. So we have to set that up slowly and incrementally over time in the novel so the reader gets a chance to experience that with her.

But because the only way we can convey emotion on the Foundry, we have to write it in dialog and use the animate emotes to help the reader and watcher see that so they can experience it too along with the character in the story. This creates the catharsis moment later on when we reach the climax of the story.

If your viewer/reader/player cannot connect with these aspects of the story, then the story will not be really understood by the audience.

I think it is a mistake for people to not think of these Foundry stories as books, movies, and video game all at the same time. Which means the focal point of aspect of point of view will move where the story dictates it to be. The point of view is a variable aspect in our show. The people who do not want us to do this, they want us to fix the point of view around the main character, but they use the term "player."

We say 'no."

In our story here, the point of view changes and is not fixed. But the main character is fixed. She is fulfilling her destiny.