Afew pointers for Fed carrier pilot wannabees...
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Join Date: Dec 2007
05-02-2012, 08:00 AM
Low turn rate, lots of science rate, and the science resist problematic (may be sufficiently adressed by now, may not be) - I'd say go with a Healer Build.
As a starting point, adjust to taste and based on actual gameplay experience:
2 x Transfer Shield Strength 3
2 x Hazard Emitters 2
2 x Science Team (okay, not convinced on this one, maybe a mix of ST and Tractor Beam instead?)
1 x Feedback Pulse 3, Scramble Sensors 3 or Charged Particle Burst 3
1 x Emergency Power to Shields 1
1 x Emergency Power to Shields 2
1 x Extend Shield 2 (Team Play, PvP) or 1 x Reverse Shield Polarity 2 (Self-Defense, Solo Play)
1 x Tactical Team 1
1 x Attack Pattern Delta 1 or 1 x Beam Fire At Will / Cannon Rapid Fire (depending on weapon selection)