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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
05-02-2012, 09:50 AM
Originally Posted by krenlik View Post
All of the Team skills should be based on crew, subsytem repair, natural hull regen, maybe countermeasures boost ("What just happened? Scotty, fix the targetting computer!!")
I think less is more. Get rid of it, it's just flavor text. If the crew value would actually become important, they would need to rebalance all the existing ships. (And fix the crew death mechanic.) I think they have enough on their plate already and it would be better if the fewer mechanics would work better.