Obvious solution to STF drops?
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Join Date: Dec 2007
05-02-2012, 02:56 PM
Originally Posted by
1) The current drop implementation requires no skill or dedication. A player can get a drop on their first run, while another player could do a thousand runs and not get one. It is completely random.
2) Regardless of Gozer's original intent for why it works the way it does, many people, including Jack Emmert, do not like the current implementation:
3) The popular suggestion is to give the drop items or gear itself a steep price and simply stick it in the STF store. This would actually reward dedication, as there would be a definite value of the items in question and require a definite amount of work to get them. They could also keep the random drops in place, as a lucky/unexpected element to the whole process.
Based upon Gozer's comments in the STOked interview and his comments in this thread, he does not seem to agree with the popular suggestion or Jack Emmert's feelings that something is wrong with the current implementation. The question is, who actually gets to decide how it works? Gozer? Dan? Jack?
For the record here you are using a quote here from DStahl way out of context.
Dan and Jack were talking about rewards in general across the entire game. The actual context of that statement I completely and totally agree with. All three of us 100% agree with the fact that rewards in general need to be improved.
I'm not sure why you guys assume I'm some sort of maverick designer running around here making my own decisions, it simply does not work that way. If Dan or Jack did not agree with the way the STF loot works, it simply would not be implemented that way.