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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-11-2012, 05:10 PM
Quote:
Originally Posted by BorticusCryptic
Additionally, please keep in mind that this is a temporary fix. A band-aid solution to an AI issue that has been corrected in our upcoming code branch. Smarter AI won't require this artificial limitation, and we can work on a more elegant solution when that code is live.
I think that it's a bit ironic to call it a "smarter AI", when the purpose of the AI is to make the pets less brutally effective. Wouldn't that be kind of the opposite of smarter? :p

And with that said, aren't we running the risk here of creating a platform for things getting broken in the future? It seems that every other update something is unintentionally borked because of some arkane dependency or relationship to the (seemingly) unrelated things that are being changed. There's something to be said about the KISS principle (keep it simple, stupid). Instead of making OP pets and then adding on a whole bunch of AI tweaks to disguise the OPness, would it not be more efficient with less potential to lead to brokenness in the future just to change the stats to something that isn't OP?

Just some food for thought.