TRIBBLE Maintenance and Release Notes - May 11, 2012
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Join Date: Dec 2007
05-11-2012, 06:28 PM
Testing with another player. In an Escort.
They could on inital launch for maybe 1 second stack 2 Tractor beams but then one tractor beam shuts off leaving only 1 Tractor Beam.
EpTE, Aux to Damp, Attack Pattern O, and Polarized hull Works fine.
You'll only ever really, with random moments, have 1 Tractor beam. How ever the phaser Procs from Multiple Danubes and the Chronoprocs from the Torps they spam can also be problematic.
Sci ship moves slightly faster under Tractor Beam then the Escort. So the Shuttles Tractor Beam size differences seem to be working so far.
A Note while testing, was that if the shuttles get pushed away either During or after a Tractor Beam Cycle, (This seemed only noticable from Tractor Beam Repulsors) they ahve a good chance to Double Tractor Beam. The chances are greater with more Shuttles Deployed.
Tractor Beam was again differnt in slow vs the Sci ship and the Escort. How ever it took 3 Chronoton Procs + Tractor Beam to completely Stop a Cruiser.
Multiple Carrier check:
Out side of the random chance of 2 Stacked Tractor Beams. Multiple Carriers Launching Danubes vs the same target will never allow for more then 1 Tractor Beam among them regardless to who's pets are whom. For example: 2 Carrers Launch Danubes, One set activates tractor beams, the other 3 go into an unspecified cooldown, then begin a cycle between them with a cool down between to only ever allow 1 Tractor beam.
There's all my information based on what I saw and what we experienced. Really the only thing that probobly needs examination is the Chronoton Procs from Chronoton Torpedoes. (Not just for the Danubes, but from all Chronoton Torps)