PVP Weekly Update 05/11/2012
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Join Date: Dec 2007
05-11-2012, 06:46 PM
Originally Posted by
Not to sound like a **** (too late Mav!), but one of the biggest hurdles you are going to have to face is the systems team. They really really really do not have any idea of what they are doing, and Gecko has repeatedly demonstrated a complete lack of willingness to listen to suggestions. You inadvertantly caught some flack from myself because of the shenanigans the systems team and the QA team have done since Snix left cryptic.
PvP lives and dies on game mechanics and not just how balanced they are, but how innovative, and how well executed they are. As it stands right now, I think most of the pvp community can safely agree, the game mechanics are in dire straits at this time.
There are simply too many for me to list in one post (and indeed we can make an several hundred page long thread.. we have in the past) examining the core concepts, the Math, and the execution.
I'm not particularly shocked by your announcement that you could simply remove the ques and most of the players wouldn't notice. Most of us veterans have known that for at least a year now. Especially over the last year and a half or so. We que up, and deal with the same people, game after game after game.
Not only this, but several scores of pvp fleets have left this game over the last 2 years, due to a combination of the mechanics being
off, and frankly, the sheer lack of pvp modes... with only one of them being any sort of fun (Arena).
On a side note we can also tell that most people wouldn't notice pvp being gone... we see their fail builds daily
or get told to "que up solo... cause you premades suck!", or get hate tells, all because the pve aspect doesn't challenge enough to cause even mediocre ship builds. Simply put, pve is so bad it allows for Fail Builds. This is another hurdle you will have to over come. We can help with this somewhat (as I have tried to do for a while now, with my cruiser thread, Husanak with his Escort thread, and Mai Kai with his sci thread)
Regarding this last point about PVE, I think things like the D'deridex Defender that snuck it's way into tribble inadvertantly after one patch would work well for that. As an aside, having a "defender" version of all NPCs at least for Veteran and Elite would make them feel more like Veteran and Elite. Going through PVE on elite, my only indication that I'm doing so as opposed to normal most of the time is stuff takes slightly longer to go boom. Having to think a little more about how you're going to bring something down would prepare people better for PVP.