New Tactical Skill Idea (Turret specific)
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Join Date: Dec 2007
05-11-2012, 07:57 PM
It's FAW for turrets...
potential as a minesweeper ability. I think you should drop the bonus damage to non-small craft targets, lower the damage bonus (or remove it, as you typically clear them in 1-2 shots anyway) for destructibles and small craft.
I'm not sure what you mean for 'next five attacks.' Are you talking about five firing cycles? (In which case this is exremely OP) or the next five bolts? I'd alter the wording to be one or two turret firing cycles (ten seconds). It should also proc the cooldown on rapid fire.
Its basically a kitbash of scatter volley and FAW. If it's implemented, scatter volley should no longer affect turrets.