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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-13-2012, 10:10 AM
This is the first RPG I've played where there was an optional FPS method of control, and I just find myself wondering how it makes any difference when the game's mechanics don't account for actually side-stepping out of the way of the shot (except for grenades and melee). I know that staying on the move increases your dodge rate, but it still comes down to the RNG to determine if you get hit or not by a gun.

If you enjoy using it, more power to you. I'm just curious, myself.