Working Right? Hull Resistances WTF???
View Single Post
Join Date: Dec 2007
05-18-2012, 12:13 PM
Originally Posted by
you justify large heals with large resists because ships have zero natural resistance (generally speaking). Other games have stuff like armor that naturally reduces incoming damage. In this game, you either react immediately or die.
I agree it can be a twichy game, but w/the intro of Shield Dist/Hazzard Doffs, Team cooldown Doffs, and STF shields the need for coordinated cross healing went down. More recently the RSP changes and shield %18 boost consoles made this even moreso. This doesn't even count all the ways to boost power levels now. Personally, I'd hate to think of trying to break 5 good crossing Fed carriers running maco+3 part borg+ET doffs/bfi doffs/warp core eng doff.