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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-18-2012, 01:18 PM
Quote:
Originally Posted by mancom
Iirc the formula is:
1 - 1 / (1 + x/100)
with x as the resist value (skills+consoles+abilities). This gives a value between 0 and 1.

Example:

1 - 1/(1+900/100) = 0.9 = 90%, the resist of the ablative armor skill.
I believe it's even more complicated, there is after all a 75 % cap and only ablative armor gets to break that rule. I think my "Some Insight into STO Game Mechanics that Should be Assembled Together" thread in my signature has the complete formula, or a link to the complete formula.

There was a STOKed interview with Captain Geko: http://www.jupiterbroadcasting.com/5...iew-stoked-73/
Attached to the podcast are also some information notes.
Quote:
Originally Posted by STOKed
MATH

Co-Hosted by Al “CaptainGeko” Rivera (Lead Designer and “Keeper of the Maths”)

Why do diminishing returns exist?
Why does a 5% item only give 4.something%?
Explain the difference between Damage Resistance Magnitude and Damage Resistance?
Cap = 75%. WITH EXCEPTIONS (Intrepid Armor = 90%)

Curved Value = (1/(1-DamRes%Max))-1-(((1/(1- DamRes%Max))-1)/(1+(MAG/((1/(1- DamRes%Max))-1))+((MAG/((1/(1- DamRes%Max))-1))^2)))
Dam Res=-((1/(1+SumOfAllDiminishedMags))-1)