How do I keep my beam boat's power levels up?
View Single Post
Join Date: Dec 2007
05-20-2012, 10:11 AM
Originally Posted by
In my experience, it is very much possible to make a cruiser setup that can deal enough dps to takeover an escort role in elite stfs. Because although the escort will about always win dps-wise, at some point, there's such a thing as having sufficient dps for the task at hand.
The big question however is how you go about it. Fire At Will isn't the best way to take out large numbers because the dps per target will be so low they can naturally regenerate from it. Focused fire will make you go through things much faster.
As for running 100 weapon power all the time,
it can be done by combining EPtW, EPS and Energy Siphon. Add things like Nadion Inversion and a Warp Core Engineer, and you can get pretty close. But you won't need it.
I don't use Energy Siphon, but I do use all the rest there and seem to do pretty well. If I ever see my weapons power dip lower than the 90's in my Gal-X, I quick check to see what power has gone off timer because I've missed it somehow (power/ability activation isn't an exact science for some reason).
And yeah, focused fire does best for me I've found. I use Phasers (with the lance, it's the only real choice), and run with Tac Team 1, Torp Spread 1 and Target Shield Subsystems. With 6 beams and 2 MkXI Purple STF quantum launchers, I don't hurt for DPS. Which is nice, because it means I can sometimes actually tank and take aggro with my threat control, so I get to use my Science Team, Hazard Emitters, Reverse Shield Polarity 1 and 3, and EPtS 1 and 3. If I ever get to a point where my hull actually takes damage, I do have Eng Team 1 and 3, but I almost never use them unless the STF is going horribad.
So yeah, cruisers can work for some DPS. They're not just there to heal your Defiants.