View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-20-2012, 09:57 PM
Originally Posted by Nick_Riker
If you insist on using the Galaxy-X, then Engineer is the only real option. The only cruisers tac captains can be effective in is the Excelsior, Galor, and a few specialized D'Kora and Assault Cruiser builds. Anything else should be left to the engineers.

However, anything in the Galaxy is pretty much a waste of time. It doesn't have the offensive power of an assault cruiser or excelsior, lacks the healing potential of a star cruiser, isn't as versatile as a loldyssey, and its "amazing" offensive weapon (which is pretty decent, but locks you into using only phasers, when Borg cubes are immune to phaser proc) fires on a very narrow arc. If you plan on using the phaser lance, it is going to impair your ability to broadside (because the turn rate sucks) and reduce your damage potential.
There is so much wrong in this post, I don't even know where to begin.

1) Tac captains will increase the DPS of ANY Cruiser they fly, more than having a Lt Comm Tac station will. The latter is so thoroughly outclassed by the former that it's not even in the same galaxy with regards to damage increase.

2) Galaxy has the same or better offensive options as the Assault Cruiser. If you think 1 point of base turn rate suddenly makes the Assault Cruiser some super offensive monster, you are either mistaken or lying on purpose.

3) I've already covered this in #1, as well as another thread. 1 Lt Comm Tac Boff option is a very nice option, it is not some massive offensive increase.

4) You don't have to broadside anything, you can just sit right on top of big targets like cubes and when you're ready to fire the lance tilt ever so slightly downward. You won't even take your beam arrays off target when you do this. Even bringing targets like Negh'var is not an issue as they move laughably slow. If you're using the lance on anything smaller, you are wasting your time and your 3 min cooldown.

5) "lacks the healing potential of a star cruiser" - It's 1 ensign Sci power. It's nice to have if you want an extra Sci power, but let's not exaggerate.

The difference between most of the top end cruisers is borderline cosmetic.