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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
05-20-2012, 11:39 PM
Quote:
Originally Posted by danqueller
First consideration for any ship within a class should be "Would I enjoy commanding this ship"? If the answer is 'no', then it doesn't matter what stats it has...you will either perform below par because you have no drive to learn the ship, or you will hate every minute of gameplay spent in it, ruining your enjoyment of what you are doing. Probably both. If you don't like the Excelsior, then it isn't the ship you should be driving. Period.

Find a ship you care about, that you love the design of, and master it. If you love the ship you are flying, it doesn't matter what anyone else thinks...it's -your- ship, and as long as you are happy with it, you'll fly it to its limits and beyond.

As far as the 'Tacticals belong in Escorts' thing, that is more a general guideline rather than a hard rule. If the game designers thought that, they wouldn't let any profession play any class of ship. An Engineer can make a formidable Escort commander, and a Science commander can make a cruiser a pretty scary unit on the battlespace.

What -is- true is that certain ships are designed to maximize the skills of certain types of commanders. A Tactical captain can make a good Cruiser captain, but will never be as good at taking damage as an Engineer in the same ship, anymore than that same Engineer would be able to match the damage output of the Tactical captain in the same Escort. That's just how both are trained. However, that does not mean Captains who prefer a more balanced mix of capabilities cannot be successful in ships that are other than their recommended class of ship...only that they will not be specialists (with the resultant drop in ability in the role they normally would fill being a given).

That's the point I try to get across to this one guy in my Fleet, and all he says is that "Your Odyssey will fail. Tacs can't tank. Get an Excelsior."

In the words of Lt. Commander Data: "To hell with our orders."

I took that into consideration and now I'm saving up for the Pack... If I can't tank, I can still help the team. I'm making an Odyssey that can severely put the hurt on whatever I'm fighting, be it Romulans, Borg, the Breen, Jem'Hadar, etc etc and also be a giant support boat. My girlfriend and I play KDF, using Vo'Quvs, and we manage pretty well in STFs. I took the framework of my Vo'Quv, applied it to the Odyssey (on paper) and I plan on using the Ops Odyssey due to the Eng consoles I can put on it. Her carrier, my Odyssey... We'll be a force to be reckoned with. I dare the Borg to rear their ugly robotic heads at us.

Also, I'm looking for more team heals. Can anyone provide me with a list? I'm looking for shield and hull heals. I can handle myself pretty well against the Borg, unless they attach that tractor beam of theirs on me. Even then, Polarize Hull renders their tractor beam invalid.