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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-23-2012, 10:38 AM
Quote:
Originally Posted by Alexin_Cobra View Post
1) A gas that kills the crew? Really? Who thought of that one? They must not know "jack" about space. In space you are in an airtight ship, how could you die from a gas outside your ship?
OK what gas? There is no gas weapons in space, I think there is a Science Power or two that is a gas based weapon.

But your talking about Warp Plasma and Theta Radiation aren't you, neither of them are gases. Warp Plasma, is among other things really hot, Super Heated Plasma isn't a Science Fiction concept here it's a fact. Your ejecting a fire into space so hot it can keep burning in cold vacuum and you think flying through this stuff should have no effect? Theta Radiation is well Radiation, it's Canon that strong sources of Radiation Penetrate the Hull. The Enterprise D nearly got taken out by a busted garbage scowl that was simply super radioactive.

Quote:
Originally Posted by Alexin_Cobra View Post
2) Escorts outruning torpedos? How can a ship at impulse outrun a weapon moving at low warp? Why are escorts able to fly in reverse faster than some ships moving forward. I didn't see forward facing impulse engine in the ship scimatics.
I've never seen an Escort fly faster in reverse than any ships forward speed. As for out running torpedoes, the way the game works only one type of Torpedo can be out run. High Yield destructable torpedoes like the High Yield Plasma. If a Photon or Quantum don't miss they will hit you eventually. Sometimes you can out run the graphic but not the damage.

Quote:
Originally Posted by Alexin_Cobra View Post
3) Why is the smallest ships flying with the heaviest weapons, yet flying like a fighter craft as if the are carring nothing? In real life, Bombers and spector guships carry the heaviest weapons of the sky and the are not that fast and manuverable as fighters. How many fighter jets you know carry 105 Howitzers or Nuke cruise missiles? In the sea, the Destroyers and Frigates don't carry the largest guns or biggest missiles. They are made for speed but they give up armor and weaponry to do so. They are made to protect the larger slow carriers that don't carry heavy guns or major missles. In this game, what is the purpose of the escort? Is it to destroy everything and get away with it? Is to be totally untouchable in right players hands?
This one can be answered by saying that quite simply Escorts are more cramped, no Sci labs, no 1000 cabins, people probably bunk 3 or 4 guys in a tiny room, where as on a Galaxy every one of those 1000 crew members has a cabin. You'd think the Galaxy has space for 2000 cabins on it off the top of my head, and it can carry nearly 6000 people if needed to.

Other than the Defiant, most of the Escorts are actually quite large vessels, usually at least 3/4 of a Sovereign and they have only 150 people compared to the 750 on the Sovereign. More people means more space, more food replicators, larger Med bays, more social areas etc. I think the Sovereign while being leaner than the Galaxy still had a Ten Forward, Holodecks, Sci Labs, etc. It may not have had schools and daycare along with families but I argue it would be a pretty luxurious ride. Compared to the smaller, cramped Escorts.

You asked how many Fighters carry Nukes? Well I know the F22 Raptor one of the most maneuverable and fastest fighters in the world can carry nukes so what does that say?

Quote:
Originally Posted by Alexin_Cobra View Post
4) Fighter that have hit point like ship? Why are the Advance versions of fighters that Klingons have now that are as tough as Birds of Prey? Its bad enough that fighters take your attention away from the player but do they have to be as tough as the player?
Not sure how to answer this one as I've never seen a fighters hull and shield strength. I will say even advanced fighters go pop in 1 or 2 shots if you can hit them so I'm not sure what's going on here.

Quote:
Originally Posted by Alexin_Cobra View Post
5) A Klingon teleporting spotainiously around in diffentent sides of an opponent? That doesn't sound like Human or Klingon technology. I don't think thats how transwayp is supposed to work. You have to time travel like a Q to instantaniously move all over tha map or around a person different times.
The Subspace Jump console, why should it sound like Human Technology when the Klingons have it? It's not Transwarp it's a short jump through Subspace.

Like all things Klingon it will eventually be given to the Federation.

And the answer to all of these questions is it's a game and it's meant to be fun. It also has some concept of the trinity of Tank Healer and DPS.