Working Right? Hull Resistances WTF???
View Single Post
Join Date: Dec 2007
05-25-2012, 06:29 AM
Originally Posted by
To be honest I never really thought it was all that bad a skill.... a bit miss understood... and not like most of the games other abilities that have Zero down side.
Whats the draw back of smacking
Emergency power to shields....
I would love to see a game where more skills had a down side... Emergency Power skills that have X chance to disable one of the none boosted system... oh ya
I sort of Miss that Overload used to have a chance to offline your weapons... Granted it was bugged to all hell... but if that worked right you have to admit that would be a great solution to s skill that is still somewhat borked... what if it had a chance to proc your own weapons off line... one at a time. (not all of them)
What if rapid fires and fire at wills did the same thing....
What if using a team skill lowered system power as crew transport around the ship... something like -5 all systems for 5 seconds when you activate them.
What if Transfer Shield Strength really did Transfer something form somewhere ? lol
I think the game could use more crap skills like aux to bat. (for the record I used it now and then before the doffs... to keep people guessing lol)
Oh man I could go one... how can you vent all that warp plasma and still have a running engine.
should offline your engine 5 sec for a reboot after 10 seconds from the purge cycle or something.
I guess that sort of game will never happen still it would be more fun PvP wise I think.
Agreed! I'd love to see a good risk and reward system. We have a very basic and forgiving version now in that you may take one power at the expense of another, or using this console means you can't use that other one.
I think the P2W consoles need a negative effect, either passively or on use. The impulse capacitor might reduce engine power by 30 or 40 for a short time after use. Antimatter spread might reduce your own visibility of accuracy. Plasma leech might have a risk of overloading a system. Equipping Phaser resistance console might weaken you to a different energy type. Equipping Ablative armor might increase mass and flow you down or equipping a cloaking console reduces your hull total.
I don't know, a few extra minutes of thought from creative people could create some really interesting positive and negative interactions. But I liked the idea of Beam Overload taking that beam offline for a while.