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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-31-2012, 06:46 AM
Quote:
Originally Posted by Dabba2087
Hmmmm alright then. I really don't see the point then, Classes are just skins then?
Do you mean ship classes or ships within a class?

Ships within a class will see some, generally small, variations in between the ships to add some different options.


Quote:
Originally Posted by Dabba2087
I can run the same 6 beam set up in my soverign class, and the same in a galaxy. At least those might be better for tanking. I also don't want to go with what everyone else is going with either. Ill keep messing around with it i guess. I picked the excelsior for the higher turning rate but.. :\. I'd hate to run her like an escort too, because i have one of those already, i just wanted a little versatility.
I'm not sure what it is that you want then.

You don't want to run it as a standard beam-cruiser, and you don't want to run it as a forward facing ship (escort-like, although it's really not close to being an Escort and vice versa).




Quote:
Originally Posted by Red_1999
According to one of the developers on a recent episode of STOked (forget which one), having more than 4-6 beam arrays drops damage output dramatically due to power drain.

As such, it's probably a good idea to have one torp fore, and one torp aft, or to consider another weapon that isn't an array (e.g. DBB).
Regardless of what the developers say, the problem still exists that Cruisers lack tactical slots and turning ability to make for effective, regular torpedo use on targets.