The community - Are we loosing our way?
View Single Post
Join Date: Dec 2007
05-31-2012, 03:24 PM
Originally Posted by
Well, you brought up WoW and that new content was primarily provided by for-pay expansions that come out at best once a year.
I just googled a bit and it's too effing much to even start listing here:
Check out the "See also" sections and open the slots of each individual patch. Blizzard has added more things to WoW with free content patches alone than STO will ever have in total.
If you are counting patches, then EQ adds a LOT of 'content,' but just keeping the game generally running, addressing (or attempting to address, and sometimes worsening) balance issues, etc, is not what most would consider 'content.'
(Edit: Even if they have added a significant amount of 'free' content, the game is still essentially completely sub based, only being F2P up to level 20 and that is only very recent (as of Dec of last year). That is much more restrictive a F2P model than EQ. That means they have a rather a lot more people paying just to play, and thus a much much better budget.
And the fact that STO doesn't have such a player base speaks of a series of significant mistakes that were (and are still being) made by Cryptic, Atari and PWE on both development and management level.
Well it also speaks to available budget. It almost certainly wasn't as successful as they hoped right off the bat. After that it gets catch 22. You don't have the budget for radical improvements and can't get the budget without radical improvements or a large high risk influx of outside capital.
Lock boxes are likely an attempt at generating that influx.
From what I have read of the DDO forums, they had a very similar situation to STO, including a theoretically strong pedigree (D&D rather than Trek), and the year of content drought. They managed to borrow the money to reinvest though, and adopted a model where they sell access to most (not all but most) of their new content piecemeal. Or you can sub and get access to all of it that way.
They also have an advantage, though, of a less restrictive IP. Even the D&D mechanics were modified to better fit an MMO, and they are working with an original (or mostly orignial) setting, giving them a freer hand.