The Empire's Dark Day (a KDF Mission)
View Single Post
Join Date: Dec 2007
Mission Critique Report Part 1 - The Empire's Dark Day
06-02-2012, 12:33 PM
Originally Posted by
Mission Name: The Empire's Dark Day
Minimum Level: Any
Estimated Mission Length: 45min to 1 hour
Method of Report Delivery: Forum Post
The Federation has decided that now is a good time for an assault on Qo'Nos. They have in effect taken out orbital assests and are working on the ground to try and remove the council and all aspects of Klingon Life.
You are the sole hope of the Empire as resources are stretched thin to repel these invaders.
Discover why they are attacking and protect the Empire all in an Epic of our time.
Head to JFS 47 System in the Pi Canis Sector to start.
Part 1 fo a 3 part series
Any help would be greatly appreciated.
Klingon Mission - The Empire's Dark Day
Project ID: ST-HNF68C43C
[B----------Report Start Part 1-----------[/b]
This is a good combat oriented mission with many extremely tough battles throughout. There is some story dialogue here and there but you should consider adding a few more to help drive the story a little more. By the way the mission is way longer than an hour even without my note taking. I would recommend this mission to any player who likes a lot of very tough battles and very little dialogue; however it was extremely tough on normal so I would not recommend you try this mission on elite level.
The need to balance the battles applies to every map with combat. You have several enemy mobs on top of each other starting on the “Qo’noS Orbit” map and continuing on “Federation Assault Great Hall Grounds” map with extra mobs that appear as you finish off the initial groups. You did spread out the first couple of battles on the “Clean the Federation Vermin” map but most were still high level groups. Later in that map you began to cluster the groups again. I like combat but the set up was too much and after a while it became tedious. On the “Qo’noS Orbit” map I mention that the “Final Battle” task did not seem to work correctly. As I triggered the map transfer I did see an interact button “Deactivate Beacon”, so I think there may be a problem with the way you trigger the “Final Battle” and what is consider completion of the map objectives. Without looking directly at your map set up I cannot be sure but you should look at it. The large group engagement at the end of the “Federation Assault Great Hall Grounds” map, but I am not sure about the optional tasks on the “Clean the Federation Vermin” map. I actually got distracted from those optional tasks by the heavy enemy engagements.
Speaking of optional tasks, you placed several on each map and they are a great addition to any mission map; however they did not seem to make any real difference on most of the maps. The use of optional tasks and dialogue is a great idea to enhance a mission map and can be difficult to get to execute properly, even for experienced authors. What you’ve done so far is a great start but you should consider making a few tweaks to them. For example the optional rescue tasks on the “Qo’noS Orbit” map, I found all of them as I went to each satellite repair but there was no support for any of the overwhelming engagements at each satellite. Consider changing these triggers to provide assistance at each of the satellites in turn. The way you would execute this is if the player rescues ship “X” then ship “X” appears and helps the player at each satellite engagement after that. If the player does not rescue ship “X” then they receive no help from ship “X”. Those same triggers can be made to disappear if the player fails to rescue that particular ship and repairs that satellite. These optional triggers can also be applied to ground optional tasks you created as well.
Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
This is a good description. I noted no spelling or grammatical errors with this description. I noted one item to consider changing:
-Consider changing the start location to read "[MissionInfo]Head to JFS 47 System in the Pi Canis Sector to start[/MissionInfo]". This will make it stand out.
Grant Mission Dialogue:
This is good grant dialogue. I noted one item to consider changing:
-Consider changing "Starfleet is attacking Qo'nos" to read "Starfleet is attacking Qo'noS".
This is a good initial mission task with a clear start location for the first custom map. I noted no spelling errors with this task.
Mission Entry Prompt:
This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
---------End Report Part 1----------