Discuss: Sub-system targeting
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Join Date: Dec 2007
06-04-2012, 10:51 AM
Why not just change the BTSS abilities straight debuffs?
Target shields, do slightly boosted damage to shields and reduce the targets shield resistences.
Target engines, reduce there speed and turn rate.
Target weapons, reduce there accuracy or rof, maybe abit of both.
Target aux, counters RSP, possibly a buff eating ability. Not really sure its abit of a toughy with how "multifaceted" aux is.
Have there effects last longer with higher AUX or something, to help reinforce there science slant.
Have there be a nice visible graphic for the debuffs, right now the BTSS skills don't show much unless you proc a full disable like "oops there went a shield facing" or something like that.
I'll reference how the attack patterns apply there little target reticule thing.