Discuss: Sub-system targeting
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Join Date: Dec 2007
06-04-2012, 11:15 AM
Originally Posted by
Ok well joke aside it wasn't very straight forward, it was reduce this by this %, this other thing by another percent, oh and by the way have a % chance to disable.
You just need it simple.
BTE1 reduce turn/movement rate by 30%
BTE2 reduce turn/movement rate by 50%
BTE3 reduce turn/movement rate by 80%
We don't need fancy reduce 4 different things by varying percentages, with a proc chance to disable, and all this jazz.
Keep it simple, effective, and to the point. The largest issue with the game from a noobs point of view is we have 5+ different things effecting shields in some way... I mean sure its trek to talk about shield emitters and crap but darn it all we need more just straight up "this does this, by X amount" kinda stuff.