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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-04-2012, 05:32 PM
For an Atrox, an Odyssey or for that matter any cruiser beyond Commander rank, the turn rate's gonna suck - that's all there is to it. Even adding consoles and engines to buff the turn rate doesn't help much.

Instead of trying to fight that losing battle, I design my carrier/cruiser weapon loadouts to dish out broadside barrages while turning: at a minimum, 1 Beam Array each fore and aft, a Cannon fore and a Turret aft.

Edit: Oh, and shield-and-hull-tank the living $#!+ out of them too.