Working with Branching Dialogue
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Join Date: Dec 2007
06-06-2012, 03:34 PM
Yeah, you can do this best with npc default dialogues hidden in objects. That way they can be talked to over and over again, and depending on what you do with triggers, they will say different things or give different options with dialog prompt triggers.
I do this with npcs in branching dialogue part 2. There are naughty tribbles.