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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 130
06-07-2012, 08:02 AM
Originally Posted by Cygone
I do, I did the tests myself,

Dont use 3 PWD, its not worth it, I did the tests earlier in the week, (copyied out of my other thread)

2 Photon Launchers - 1 Blue, 1 Purple Doff - 111 Torpedos in 300 seconds ***111 / 300***
3 Photon Launchers - 1 Blue, 1 Purple Doff - 147 Torpedos in 300 seconds ***147 / 300***
2 Photon Launchers - 2 Blue, 1 Purple Doff - 126 Torpedos in 300 seconds ***126 / 300***
3 Photon Launchers - 2 Blue, 1 Purple Doff - 148 Torpedos in 300 seconds ***148 / 300***

2 Quantum Launchers - 1 Blue, 1 Purple Doff - 104 Torpedos in 300 seconds ***104 / 300***
3 Qunatum Launchers - 1 Blue, 1 Purple Doff - 131 Torpedos in 300 seconds ***131 / 300***
2 Quantum Launchers - 2 Blue, 1 Purple Doff - 111 Torpedos in 300 seconds ***111 / 300***
3 Quantum Launchers - 2 Blue, 1 Purple Doff - 137 Torpedos in 300 seconds ***137 / 300***

3 Rapid Reload Transphasic Torpedos - 1 Blue, 1 Purple Doff - 140 Torpedos in 300 Seconds ***140/300***
3 Rapid Reload Transphasic Torpedos - 2 Blue, 1 Purple Doff - 147 Torpedos in 300 Seconds ***147/300***

I can't use 3 Doffs, because I am using 2xDevelopment Lab Scientists and 1xTractor Specialist, this means I can only use 2 Projectile Weapon Doffs, so Photons are the better options for DPS. Frankly, I dont think I would want to use another Doff slot just to ekk out that smidgen of DPS from 3Q/3D

Tests were done in a 1v1 PvP situation, torps were set to autofire, no THY or TS used, parser counted the shots and the time elapsed.



Post #47 on this thread, I did make a thread specifically about this, but cant find it. You can work out the DPS of the relative projectile weapons by taking the dmg x amount fired.