PvP fails because we let it ...
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Join Date: Dec 2007
06-07-2012, 06:45 AM
Originally Posted by
DK, I think the reason this never took off, is because well... there's no real teams left in sto other than a very small handful, most of those teams still have very conflicting schedules, I was interested but life (unfortuantely) intervened and I couldn't seem to find a good chunk of my buddies either.
The last tournament we tried also completely fell apart, because cryptic did something incredibly stupid right in the middle of the season, and then the usual drama went on and people left in droves.
If it's any consolation to you, I can't even get a good Shuttle Wars going anymore. Which is sad, because that was really some of the most fun you could have and keep your clothes on.
That or... or...
...or maybe I'll finish that somewhere I'm less likely to get banned. Like OPvP or 4chan. Well, I dunno about 4Chan, they can be kinda strict over there.
Anyway, PvP sucks in STO. I mean it's enjoyable, and fun, and there's some really spiffy things about it.
I like PvP in STO, both Ker'rat and arenas (I'm personally quite deficient in the latter, and only passable in the former, for a myriad of reasons but enjoy both nonetheless).
But PvP sucks in STO.
It sucks for the new guy who's got a better chance of winning the Lockbox Lottery when coming straight out of PvE, doubly so if he's entering the ques for the first time at VA.
It sucks for the tinkerer whose seen every nifty oddball ship he's made to work get turned on its head every time a new patch comes out that brings a new system up to functional status when all the abilities it affected were balanced around that system not working as intended.
It sucks for the vet who's seen game balance to be stuck in the "two steps forward, hop off ledge" cycle that constantly seems bent on reducing the interesting rock-paper-scissors game play that PvP hinges to a situation where viable, not just effective but specifically viable, team strategies (and I do mean strategies, not tactics) are whittled down to a handful of viable choices despite the breadth and depth of powers that exist in game.
It's not like the above must exist until the end of time. I mean, the game already has the basics built right into the basic ship and Captain classes (Tactical/Escort, Science/Science, Engineer/Cruiser), with interesting things happening when you just change the captain/ship pairing, which means straight off the bat you've got a huge leg up on having space for interesting choices.
I think I have more I want to say/ramble about regarding PvP and game mechanics and tall blonds in long jackets with massive portfolios... but it's almost 8 AM my time and long past when I should have gone to sleep.
In conclusion, you're not responsible for PvP not being bigger, the flaws with the system are what have kept it from drawing in more people, not the PvP community who, in my experience over the last few months, are sarcastic, cynical, occasionally smart-mouthed, a little short-tempered, and helpful to a fault. You're a damn sight more inviting to be around than a few different places I've wandered through, that's for sure.