TRIBBLE Maintenance and Release Notes - June 7, 2012
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Join Date: Dec 2007
06-08-2012, 01:31 PM
Originally Posted by
The Foundry editor has been re-opened!
There are some projects that will need to be edited before they can be republished, but most of them will auto-republish just fine.
Multi-select has been added!
Left-click now defaults to multi-select.
This is changeable in the Map menu.
Middle-click and space+left-click pan the map.
There are additional behaviors available for contacts and NPC groups.
The controls in the costume editor have been updated.
Image previews for ground objects and contacts are now in 3D.
Itís a known issue that some of the image previews are cropped incorrectly for contacts.
Mission flow has been changed.
Rather than having map transitions created automatically, an author needs to manually place them.
All objectives must be placed on a map.
Maps cannot be placed inside Complete Alls.
There is a new objective type: Dialog with Object.
Added the ability to have no interact time for interact objectives.
The name displayed in the reticle for interact objects is now labeled with the actual name specified for that object in the map editor.
Boy that was hard to explain.
The preview image for some of the alien artifacts no longer includes a bounding cylinder.
The backdrop Template "Interior Sky Starfleet 01" now works with the Utopia Planitia map.
Updated the Utopia Planitia Foundry Map template.
Removed the glass doors.
Replaced the abominable starship with a single Nova class.
Added the Utopia Planitia backdrop template to the Foundry.
Dialog popups can no longer be set to "Objective Complete".
This unintended feature never actually functioned as expected.
They can use "Component Complete" instead".
See first post for Known Issues.
Wow, updates. Will these break existing missions? I think I have quite a few dialogues set to appear using obj complete.
This also eliminates the sector space trick.
I love it that we're getting updates, but some changes are big enough that a ton of missions may need to be redone.