TRIBBLE Maintenance and Release Notes - June 7, 2012
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Join Date: Dec 2007
06-08-2012, 02:13 PM
Originally Posted by
Thanks for hitting so many items in the update especially the Transphasic torpedoes.
Time for yellowy death for the enemies of the Empire.
Oh it was a glorious battle in attack transports on tribble I was able to take a tactical b'rel captain in Enhanced Battle Cloak mode and disable all 6 freighters and take their cargo before the 2nd starfleet ship could warp in just using all transphasics.
Although on another topic of these patch notes regarding contraband I have a few issues I do not think I clearly touched on that need to be reviewed before this increase in contraband per turn in is put in.
#1. The feds cannot get anywhere near the amount of contraband a KDF player can get so its even punishing those people who prefer the federation even more in this regard.
#2. In regards to feds even though the slavers chance of contraband is so so small and even less than 1/4 of a percent chance and costing currently 15 turn ins for one hangar they do not even have something like this to get the contraband requirement thats being doubled.
#3. I can see the validity of doing it when some of us can get so much dilithium but in all due respect it was stated this system was designed to reward players based upon time played and it is not like I am playing 30 minutes a day with a multiple amount of KDF toons doing doff missions to get contraband it is taking an excessive amount of time to obtain it all. In which being working towards getting things with dilithium I can't stop this change but I do feel that if it is going to be increased I do believe there must be a tangible way to still acquire the contraband amounts I am spending time to get.
#4. Back on Slavers if there are not going to be more contraband missions for both sides due to this change I believe the rate in which you get contraband with the slavers is so low when people ask me if it is worth it to get them I tell them no because the rate is so low that most people are wasting their dilithium to get these pets for that.
#5. This is a long shot but I believe contraband should be rewarded more heavily due to this increase because of the fact for KDF players this was sort of our pro's vs con's of federation vs kdf in the doff system where they had refugees and we had contraband but its killing the purpose we have for it on the kdf where we do not see anything like this happening for the advantage federation side has on refugees.