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Join Date: Dec 2007
Posts: 148
# 10
06-09-2012, 05:04 PM
Yep, Infinite mission loop, i almost got this to work for me, i had a mission who has 10 maps, 1 map was a map to transfer to others, it was an alternate timeline thing. Because of the limit, i used the same map 6 times. Each time u went back to the map, u could go to any availible map and repeate that part. This was awesome to the feel of the mission as a mission with about 10 timelines. U could go to any timeline that was compleated at any time to say, find something u missed. Maybe information from an NPC.

So in theory this could be used to intergrate player interiors, Beam to bridge, Bridge Linked to Engineering, engineering linked to Crew deck, drew deck linked the bridge, brigde linked to enginerring engineering linked to bridge. There u go, an interior with Deck loops for a never ending interior.

If you do do this, make sure u properly label each dialouge for where it goes. The last map cant be the resued map either. Each time u return to this map, All options will be availible that uve done up to. For instance. Map 2 is the reused map, its Map 2 and 4. Map 2 leads to map, 3 which leads to 4, which leads to 5. now map 2 and 4 are the same, But... Map 2 will only lead to map 3. but map 4 will lead to maps 3 and 5 thru dialouges. so map 4 would lead to map 3 with the same dialouge used it map 2. Its possible to use objects to transfer maps to avoid this clutter (in theory)