Dialog Prompts all jumbled together, why and how can I fix it?
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Join Date: Dec 2007
06-10-2012, 04:46 PM
Originally Posted by
Partially off-topic: What's the easiest way of making various events make varying groups? I ended up having to make some severe alterations in order to spawn some of my characters in Exploratory Crisis.
The easiest way is to use a branching map dialogue and use "dialogue prompt reached" trigger to have different results.
Even if the different spawns are actually triggered by interacting with different objects, it's often easier to use a branching dialogue to