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Join Date: Dec 2007
06-11-2012, 08:01 PM
I remember rolling very good teams with 4 carriers and a bop long before nerfs and buffs ect ect as well...
Bottom line you throw a couple engis in a ship with cruiser hull and sci ship shields... and have them support a couple more carriers... ya its game over good luck against that. The ship itself is over powered... most of us don't wine cause unless a team of guys is asinine enough to run 5 carriers, its doesn't happen.
Really the main issue is the carriers are treated like sci ships... meaning they end up with 20k in shields and 50k+ in hull which is in itself sort of bs. (its also how someone with a tactical captain and almost zero shield heals can be considered zombie like... that alone says all that needs to be said)