Stacking death penalty doubling punishment on player base for lockbox complaints?
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Join Date: Dec 2007
06-15-2012, 07:11 AM
Originally Posted by
Haven't heard they have done/are planning to do the same for STFs though. Link?
From my understanding (as someone who hasn't tested out the no win scenario), such a low respawn timer makes it much easier to keep going, to "zerg rush" the opponents to keep the freighter alive longer. If you fail and die constantly, that's it, the scenario would be over if it were a real starfleet test.