Stacking death penalty doubling punishment on player base for lockbox complaints?
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Join Date: Dec 2007
06-15-2012, 02:43 PM
Originally Posted by
This happened to me in a STF, people were so afriad to heal me in elite infected that I died, and had to suffer a 60 respawn, there was only 45 seconds left for the optional objective. They missed it by 4 seconds. Needless to say if the Sci ship threw a heal on me instead of itself, we would have made the optional objective. (Although that was just one of the many things that went wrong that run.)
Frankly, I like the cumulative respawn timer as it allows me to heal escorts/tanky cruisers without feeling like it's a completely pointless waste of time. Nobody cares if they die if it takes all of 5 seconds or so to get back in the fight. I'd consider your example as just an example of your team playing poorly.
Lockboxes can die in a fire, of course.