View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 173
06-15-2012, 02:30 PM
Here's my current BOFF setup:
Commander: Tactical Team 1, Torpedo: High Yield 2, Torpedo: High Yield 3, Attack Pattern: Omega 3
Lt. Commander: Jam Sensors 1, Hazard Emitters 2, Tachyon Beam 3
Lt: Tactical Team 1, Torpedo: Spread 2
Lt: Engineering Team 1, Aux to SIF 1

I've read recently about how much crazy damage you can do with Feedback Pulse 3 and tactical officer buffs.

I'm thinking of swapping the Commander and Lt. Commander positions, but now I'm trying to figure out how I can keep a copy of THY3 and still have an anti-hold ability. The only thing I can think of is:
Commander: Jam Sensors 1, Hazard Emitters 2, Tachyon Beam 3, Feedback Pulse 3
Lt. Commander: Tactical Team 1, Torpedo Spread 2, Torpedo: High Yield 3
Lt: Engineering Team 1, Aux to SIF1
Lt: Polarized Hull 1, Hazard Emitters 2

Thoughts? I know Jam Sensors 1 doesn't seem all that useful, but it's nice to be able to begin draining my target's shields without them firing back at me as well as buffing just before I attack. Also, hitting them before they know what's coming.

Or, should I drop Jam Sensors 1 and put in Polarize Hull 1 and keep one of the Lt. stations as Tactical?