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Join Date: Dec 2007
Posts: 148
# 12
06-15-2012, 11:26 PM
Quote:
Originally Posted by danqueller
The only problem with that would be that, if Saucer Sep is seen as such a minor ability that building it into the hull of the ship is the only worthwhile way it should be on a ship, then the same would apply to the Oddy-Ops. And, if you do that for them, then the other Oddy users claim their console abilities aren't any better, and demand to have theirs hull-mounted. And so on....

Not saying it won't happen, but that changing something like this after a significant period of time in game as a console would be challenging.
Saucer Sep is not a minor ability it appears to be a massive boost to maneuverability, building it in to the Gal R is the equivalent of building in the Garumba's Javelin IMO. It frees up a Console and that would greatly help the Gal R. As for the Operations Oddy? It has 9 Consoles with Separation fitted and has a more customisable BOFF layout. And since most people complain about the BOFF layout on the Gal R it gives it more reason to take the Operations Oddy.

Personally I think I'd need to run a very different BOFF layout than my standard Cruiser design on the Gal R. This isn't a bad thing. I'm thinking I'd need to carry 6 BA, 3 DBB, 3 Turrets and swap in the weapons I need. As for Torpedoes, Harh'Pengs, Transphasic Cluster Torps, or Tricos. Would need to experiment. And I'm of the belief that 6 beams is more DPS than 8 Because of power drain.

To get Survival and DPS out of the Gal R, I'd be running Aux 2 Bat and Technicians to get the cooldowns lower. This would mean no EPtW because I think A2B shares a cooldown with EPtX. The Techs would replace the Conn Officers and the cooldown reduction should keep Tac Team up just as well. I believe this is the build carmenara runs?